Sam Guilloud, product manager for D3 Publisher of America spoke on the team's influence for Dragon Blade, stating that, "We really want the player to have an arcade experience by just getting involved in the game. We want them to feel like they're the ones kicking ass, rather than spending too much time looking for 'jars of honey,' playing mini-games, or doing side quests. It's about getting them involved in the game, and letting them really take it to the enemies. There's really not a lot of content on the Wii that's actually 'action-oriented.' There's a ton of family games and casual games, a lot of sports titles and first-person shooters, but there isn't really a good hack-'n-slash game that lets people go nuts and really kick ass."
Sam Guilloud, product manager for D3 Publisher of America spoke on the team's influence for Dragon Blade, stating that, "We really want the player to have an arcade experience by just getting involved in the game. We want them to feel like they're the ones kicking ass, rather than spending too much time looking for 'jars of honey,' playing mini-games, or doing side quests. It's about getting them involved in the game, and letting them really take it to the enemies. There's really not a lot of content on the Wii that's actually 'action-oriented.' There's a ton of family games and casual games, a lot of sports titles and first-person shooters, but there isn't really a good hack-'n-slash game that lets people go nuts and really kick ass."
Game seems like it could be a really solid God of War clone- I'll take it!
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